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Phil Spencer Talks Transparency, Cross-Platform Strategy, and Xbox's New Focus on Game Accessibility (106 อ่าน)
17 ก.พ. 2568 10:24
In a recent interview with the XboxEra podcast, Phil Spencer was asked about comments he made during a 2023 FTC hearing, where he stated that Xbox-owned studios were effectively funding Sony’s attempts to block other third-party games from coming to Xbox due to Sony's 30% cut on every game sold on the PS5 store. Now, with Xbox releasing more titles on the PS5, Spencer was questioned whether his focus had shifted from worrying about Sony's 30% cut to being more concerned with the 70% Xbox receives from games sold on PlayStation.
Spencer confirmed this shift in focus, stating that getting PlayStation owners to switch to Xbox was no longer a viable strategy. He emphasized that the goal had changed from trying to attract PlayStation users to Xbox to simply reaching them where they already are. Spencer acknowledged that Xbox makes more money when players buy games on its own platform, but he clarified that Xbox was now aiming to ensure more people could play their games, regardless of which platform they use.
“I would love to make all of the money from the games we ship right now,” Spencer admitted. “Obviously, we make more on our own platform, which is why investing in it is important. But there are people who prefer PlayStation or Nintendo, whether due to their library, controllers, or just the games. I don’t want to exclude them. I want to find fans for our franchises there.”
He also noted that the 70% cut Xbox earns on games sold on other platforms supports the creation of strong game portfolios, as shown in their Developer Direct event. Spencer hopes this approach will continue throughout the year.
Later, Spencer was asked about the inclusion of PlayStation logos during the Developer Direct, rather than following the more typical strategy seen from PlayStation and Nintendo, where logos for other platforms are revealed only after the initial announcement. Spencer explained that transparency was important to Xbox, and if a game is coming to another platform, it won’t be hidden to suggest that Xbox is the only option.
“I want to be transparent with people,” Spencer said. “If we're shipping on Nintendo Switch or PlayStation, people should know where they can get our games.”
While Spencer made it clear that he still believes Xbox is the best platform to experience Xbox games, he emphasized the importance of making those games available on as many screens as possible. “I want people to experience our Xbox community and everything we offer on every screen we can. Not every screen is equal, but games should be the focus,” he explained.
Spencer concluded by reaffirming that this strategy, though different from other companies’ approaches, is rooted in the belief that games should be the central focus of the gaming industry. His background in game development continues to shape Xbox’s vision for the future, one where more people can play and enjoy games across platforms.

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